Showing posts with label v3. Show all posts
Showing posts with label v3. Show all posts

Friday, April 6, 2012

Use of NPCs in R.S.A H3: Part 2

So, if you haven't read part 1, read it now by clicking here.
So yes.

We we're talking about Quests and NPC shops last time we set off. Part 2 will probably be the last if not second to last part.

Lets just begin...

3. Informative:
Informative, we've kinda done that.
We added "Helper" a convenient helping and informative character to two positions in our game.
The museum and the main room.
Pretty much, that's it.

4. Quests (continued):
So #2 talked about Quests.
I wanted to go farther in depth with this by putting out that quests could be rewarding, putting characters in interesting situations to go to observatories, go to mission control and collect data, go to the servers, fix something, find something, etc. The possibilities are endless, but the formula finding what that would be would be something of the sort: (just an example, not actual code)
player_status:"questname" if
---first quest
talk_fn(character_class"helper(4)"))
find_fn(missinglense: brick_name"missinglense1"))
return_fn(character_class"helper(4)"))
talking_fn(character_class"helper(4)"))
etc. that's just a a formulated example, not actual code.
THAT ISN'T EVEN CLOSE TO LUA.
LOL.
So there ya go for your broadened things.
But, using another formula, lets say you get the wrong path, instead the script formulates two possible endings like...
if_path(1) = success (reward, quest completed)
if_path(2) = failure (no reward, quest marked incomplete)
Another formula there: lots easier to make notes like that.
So per say you're looking for a 200ml can of rootbeer, and you pick up a 100ml can of rootbeer and take it back, they would say that you have to find the 200ml, and if you take it back wrong it would say you basically failed, and that it's "okay". lol (funny).

So there's fun for ya.
What I do on the weekends, you will never know.
lol...
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LOADING COMPLETED.
That's about it.
Thanks for reading, I don't know if this is the last part, but if it is, thanks for reading Part 1 and 2.
If not, then see you in Part 3? lol.
- Darwin12

Sunday, March 25, 2012

R.S.A H3 (inDev 1.3) Details Announced!

inDev 1.3 of R.S.A H3 is quite exciting... or is it?
Very little development has gone in at this point as a result of working on other projects with it.
But 1.3 is an interface/GUI update. Most of the update will be by me, Darwin12.
Not a snapshot yet.
Snapshot Week 1: R.S.A H3 will release sometime soon.
Thank you.
- Darwin12

Sunday, November 27, 2011

ROBLOX: Plans for the Future of R.S.A H2

Recently, there has been lots of chat around R.S.A, and Dar-Games regarding the movement from R.S.A H2 to the next version of it, R.S.A H2 version 3.

Anyway, about this.
This new R.S.A H2 project, will feature many new enhancements and add-ons to the HQ.
We expect a list of the things tomorrow:

EPIC NEW FEATURES:
PAY PER MINUTE:
Pay per minute is a feature that is expected to become part of version 3, giving members a payment every minute, this could also be affected by one of three positions:
1. Visitor (50 Cash per Minute)
2. R.S.A Member (125 Cash per Minute)
3. High Rank (200 Cash per Minute)
4. Darwin12 (300 Cash per Minute)
Kind of like salaries, and this could also be affected by events, like holidays, all that stuff.
This could be tested in R.S.A H2 version 2 before version 3 is fully released.
MEMBER ROOMS OR OFFICES:
This new feature will allow members in the game to purchase a house or office using their in-game currency (still to be announced) and this room or office could have different prices, and would be pre-furnished, but rather a place to relax, customization could also be in cooperated later in the creation of the game.
BoD AND FLIGHT DIRECTOR OFFICES:
Pretty self explanatory, we've done this before in R.S.A HQ original. But it's considered new this time.
AERIDEYN SPACE ACADEMY:
Aerideyn Space Academy would become a new college/academy for people to learn in, details about this will be found out later.
STORES:
Stores, also pretty self explanatory.
TRAMS:
Trams could transport you from one end to another end in the base.
It is a possible rumor that Board of Director and expert tram/airplane builder, yrreb, could be creating the trams. (Still to be Announced)
SPACE COASTER:
This is still to be announced as well, but the Space Coaster would basically be a roller coaster in space.

That's about all for now :D
Thanks for reading.
- Darwin12

Saturday, November 26, 2011

ROBLOX: Dar-Games "Game System" Version 1 Testing!

It's here!
Finally!
What is here?
The new Dar-Games Game System!
This new Dar-Games Game System is amazing, used for stabilizing games, adding script management, building databases, and other various things.
Of course it's still in Version 1 InDev Testing.
Click here to see it at R.S.A H2!
Until then, I'll keep on updating you.

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