Saturday, June 30, 2012

DarCity's Private Server Version may be Public to you Soon!

What a shocker!
1.3 has a new update called "Adventure Mode" that myself and _Captevyo_ are looking into as a potential way to allow people to publicly enter our vanilla server, but limit them to what they can, and can't do.
This could allow our whitelist to be closed, and allow members everywhere to connect to our small 5 person server to look around at what we're making, and what we're doing.
More updates soon.
I updated the private server version to 12w26a.
- Darwin12

Saturday, June 23, 2012

Yrreb International Airport and Galby 2.0 Updates!

Hey guys!

Today, it's going to be all Yrreb International and all Galby [but I will talk a little about OakWood ._.]
Lets get to it.

Okay.
So... um.

OakWood International Nearing Full Release Date:
OakWood International isn't quite done yet, not quite perfect, but it already is cleared for it's release date.
On 6/23/12 [dat's today if you're reading that now], Darwin12 moved "OakWood International Airport" to his front page of profile to not hide anymore, and it clearly states that the release of OakWood International will be July the 20th of 2012.
This exciting news hasn't been noticed yet, but it will be soon.
OakWood's update process was abnormal since it was a 'make it and finish it' type of game that [when completed] will become a total hub for all quality and reasonable airlines.
That's it for this week's pop on OakWood. Moving on.

Galby 2.0 Update:
Galby 2.0 is more than 2 weeks into production, and today, production has stopped temporarily to take a break. The new updated Galby 2.0 offices were expected this July, but are now going to shoot for a later release date in August or later.
Galby 2.0's entrance is completed, a presentation room is in the works and a second floor is under production right now.

Yrreb International Airport:
Today, we're beginning our first blog post about our new project, a mega-airport we are going to call, Yrreb International Airport.
The new addition to the RoAir Airport Family will be open to MULTIPLE airlines and will [hopefully] be our most in-depth airport out there, today, Dar-Games began to look for Developers for the new Airport that is expected to release in November 2012.
No more details have been announced at this time...

Yay.
That was fun, and kinda like a weekly catchup: but it wasn't 0_0
lol.
That's about it.
Thanks for reading.
- Darwin12



Thursday, June 21, 2012

Weekly Catchup 15 : OakWood Completion, Yrreb International and More.

From the looks of it, today will be all RoAir guys. So welcome, sit down and have a soda.

OakWood Completion:
OakWood International is officially only one small update to the runways and taxiways from a total completion to the ability to work the airport functionally, the final updates will consist of a flight lounge, decals and chairs + more.
OakWood's completion will be expected around the end of the summer-time period.

Today, we're talking majorly about our airport, devoted in the name of our previous owner, Yrreb.

Yrreb International Announcement:
Yrreb was an excellent leader, which is why we're going to be making an airport after his name.
Yrreb International will be our largest, most amazing airport ever. Featuring check-in areas at our airport, a grand statue of yrreb himself, and amazing detail.

Our terminal will be one of the largest out there, just like the grand creation of RoAir that was incepted by Yrreb, Coxyoo and myself to make the group the best airline.

We're fulfilling that promise to make an airport so grand, that it's massive.

The new Yrreb International Airport will consist of two terminals/concourses, both of them in different patterns and work. Continental and International planes.

No more details yet.
It's a surpriseeeee. :D
That's it for this week.
- Darwin12

Wednesday, June 20, 2012

Galby 2.0 : Update 1

What's up guys, Darwin12 here today [sorry for the inactivity in the last four days], today I will be covering the details behind the beloved new project from Dar-Games, Galby 2.0.

The secretly closed project announced on 6/18/12 as a spoiler on here, is under production, as it has been for the last fourteen days.


As of Day 14 [today]. The front of he office has been established and it now resembles those of the original Galby 2.0, however no roof being put on at this point gives hints of a second floor addition.
The interior will be a blue floor, and a grey wall setup, with white glass and some red flooring and wall additions.
At this point, the entrance consists of three doors, one goes toward the left, and the other two go forward from the entrance and into two unique meeting rooms.

Plus stairs with glass that overlook the meeting rooms and the entrance that will go into other areas.

That's it for your Galby 2.0 : Update 1, read the previous post for updates on Galby 2.0's FULL announcement.

Tomorrow, we'll have a weekly catchup regarding mainly RoAir, and an exciting announcement of the completion of OakWood International and a new RoAir Airport.

Saturday, June 16, 2012

Galby Office 2.0 Announcement!

In Early 2012, Yrreb's place "Galby Offices" was taken down after an attack of exploits.

In July 2012, we will bring back the old offices with a new name, similar design, but completely different interior, new offices, good vibe, and new looks in our new "Galby" 2.0.

 Galby Office 2.0 will actually include various similar designs, such as the well known entrance, and such.
But major differences will make this office building two floors, with stunning views of the outlooking areas, and demonstrations of a fancy gallery of pictures.

In the NEW Galby, we will feature two meeting rooms, The Yrreb Room and the Darwin Room.
Both will be put in for use by our group and ambassador stuff.
 A room for SkyBloxia *cancelled because of separation* will be included [most likely].

Also it will include offices for every single Executive of the RoAir team, Darwin12, Joshuaw97, Steelwolf651, everyone.
These would be centers to talk about RoAir type stuff.
There would also be stuff included around teleporting to various airports that RoAir owns. Considering there would also be an excellent announcement area and promotion center.
Expect more news coming soon :D
- Darwin12

Sunday, June 10, 2012

R.S.A H2 Offices : Day 3

Taking a break today, and for the rest of the week I believe.
I will be adding an airport to R.S.A H2 I think.
Yah.
I guess that's it for now.
- Darwin12

Friday, June 8, 2012

R.S.A H2 (v3) Offices : Day 2

Continuing on what I have done (on Day 1)
It was all planning.
Today is Blueprinting.
I am going to reveal my designs today for all three floors.
First Floor.

Second Floor.
 Okay.
So basically: the first floor consists of the entrance, stairs, Community Manager Desks, a Room Full of R.S.A Pictures [possibly a hall] and some other stuff.
The Green stuff represents grass, and the grey represents the roads.
Excuse my artistic abilities, i'm not he best artist, but you get a taste of the design.
The design is different on
every floor, so I can't promise these designs to be EXACT.
The First Floor is the largest in sq. blocks.
The Second floor is a little smaller, then the top floor is the smallest one.
It's more of a "levels" design.
Third Floor.

The First Floor has ALL of the Community Manager Desks, I'll put  6 in there, but there (at this time) is only two CMs...
So i'll keep some open.
The Stairs will take you up to the second floor.
I made some edits that aren't on here at this point, but there will be a hallway that will go between the Flight Directors Offices (I will have three for the only three FDs) and the BoD Offices (the rest of them).
Maybe a lounge if there is open space.
Third Floor will have my office, and someone or a NPC such as "Helper" will check appointments and stuff.
That's about it.
Tomorrow, I show off the 3D Design... the first draft at least.
- Darwin12

Thursday, June 7, 2012

R.S.A H2 (v3) Offices Work : Day 1

Yay.
So I wanted to log this...
But i'm working on some blueprinting for the R.S.A H2 (v3) Offices (or just R.S.A H3)
Besides that: Today is all devoted to Blueprinting, and i'll show off what I came up with tomorrow.
Just announcing that.
But today is all about consistent planning.
Here is my schedule for the Offices in 1.4/1.5:

My Schedule:
Day 1: Planning *today ;D*
Day 2: Blueprinting *tomorrow :D*
Day 3: 3D Design (in ROBLOX Studio)
Day 4: Add to R.S.A H2.
Day 5: Play around with it.
Day 6: Assign Desks.
Day 7: Completed (hopefully)

I'll try to stick to that!
lol
Thanks.
See ya tomorrow.
- Darwin12

Wednesday, June 6, 2012

The Weekly Catchup: Week 12 - 14

Wow, it's been some time since i've last done this.
Instead of every week, I may downgrade it to when largely-important events happen.
Anyway.
Lets get to it.

RoAir News... good, but bad:
RoAir is clearly ROBLOX's #1 Airline group, but today, on 6/6/12.

RoAir's Logo :D
R.S.A. H2 (v3) -(INDEV 1.3)-A statement from the owner, Yrreb said he would be resigning. As a result, Yrreb gave Darwin12 the group to run and continue keeping the 4k group afloat. In progress at the time, high-ranks we're exiling RoAir members, and in an estimate, 900 members later, Darwin12 became the owner and modified settings destroying the ability to demote/promote users.

New High-Ranks we're selected as a result and now Darwin12 has recovered a good portion of the members that we're exiled, and (even though) has lost 1k members, and now has only 3.1k members, but RoAir is going to recover as part of numerous plans, including the numerous airports RoAir has to offer, and Darwin12 states that this is, "Just the beginning of the new beginning for RoAir."

More news in the future on RoAir :D

R.S.A H2 (v3) 1.4 Update!:
We talked a bit yesterday, regarding the R.S.A H2 update that would compliment the long-awaited new regions on the map. 1.4 inDev is the stepping stone for R.S.A H2's future updates all the way up to beta.
The new 1.4 ChangeLog at this point consists mainly of primary "preparatory" updates to lead up to the biggest R.S.A H2 update ever. The "expansion" of R.S.A H2 to become an official launch area for the upcoming "Ventura" rocket suite that is now not only being developed by Darwin12, but is now having a little work by joshuaw97.

1.4 Consists of Updates Like:

  • New Industrial Add-On
  • New Building in Production will actually be one of the operational office-buildings.
  • New Building will be an area for RoAir Members.
Also: RoAir's new HQ is already under structural production by Darwin12, it may be part of R.S.A H2 in the end, but at this point, it will be located right below R.S.A H2 upon it's first update's completion.
We expect some cool stuff in 1.5.
I'll give you a sneak-preview (in words) lets just say...
I LIKE PLANES.

Lets Talk Ventura:
Nothing big actually...
lol
But Ventura is my rocket project... I mentioned it a little.
It's pretty much done with exterior design. Piloting Room will be by Joshuaw97.
So yeah.
Nothing bigger than that.

That's about it for this week.
Thanks.
- Darwin12


Tuesday, June 5, 2012

OverLooking the new Updates to R.S.A H2!

Okay. Sorry I haven't posted in awhile = a result of SUMMER FEEEVARRRR.
LOL.
Just Kidding.
Anyway, in result to new stuff recently occurring, the R.S.A H2 Snapshot is kinda already released, the 1.3.6 release (due out tonight) is supposed to include new roadways, the beginning of a new building and so far: all of that has come to place. But our 1.4 update will not be ready without a prerelease to patch bugs and fix and add things after the 1.3.9 release, which is due out sooner than expected.
So far: 1.3 through 1.3.6 has been developed mostly by Darwin12, but 1wardude has also made a contribution.

Darwin12 confirms an Airport in 1.4 (prerelease 2) at the latest, which will (hopefully) in his opinion "up the training for R.S.A Students and make it fun."

A New Launch Site out of R.S.A H2's other side (river coming soon) will become a new region where Rockets will be launched, starting after the projected 1.6 Update that is due out in August.

More Updates Soon!
A Weekly Catchup is Expected tomorrow!

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