Friday, April 6, 2012

Use of NPCs in R.S.A H3: Part 2

So, if you haven't read part 1, read it now by clicking here.
So yes.

We we're talking about Quests and NPC shops last time we set off. Part 2 will probably be the last if not second to last part.

Lets just begin...

3. Informative:
Informative, we've kinda done that.
We added "Helper" a convenient helping and informative character to two positions in our game.
The museum and the main room.
Pretty much, that's it.

4. Quests (continued):
So #2 talked about Quests.
I wanted to go farther in depth with this by putting out that quests could be rewarding, putting characters in interesting situations to go to observatories, go to mission control and collect data, go to the servers, fix something, find something, etc. The possibilities are endless, but the formula finding what that would be would be something of the sort: (just an example, not actual code)
player_status:"questname" if
---first quest
talk_fn(character_class"helper(4)"))
find_fn(missinglense: brick_name"missinglense1"))
return_fn(character_class"helper(4)"))
talking_fn(character_class"helper(4)"))
etc. that's just a a formulated example, not actual code.
THAT ISN'T EVEN CLOSE TO LUA.
LOL.
So there ya go for your broadened things.
But, using another formula, lets say you get the wrong path, instead the script formulates two possible endings like...
if_path(1) = success (reward, quest completed)
if_path(2) = failure (no reward, quest marked incomplete)
Another formula there: lots easier to make notes like that.
So per say you're looking for a 200ml can of rootbeer, and you pick up a 100ml can of rootbeer and take it back, they would say that you have to find the 200ml, and if you take it back wrong it would say you basically failed, and that it's "okay". lol (funny).

So there's fun for ya.
What I do on the weekends, you will never know.
lol...
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LOADING COMPLETED.
That's about it.
Thanks for reading, I don't know if this is the last part, but if it is, thanks for reading Part 1 and 2.
If not, then see you in Part 3? lol.
- Darwin12

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